Cheat : Cheat mode: Hold [Command] while double clicking the icon to load the game to enable the programmer's cheats, with options that include level select, skill level, and more.
Cheat mode (alternate): Press T during game play and enter one of the following codes to activate the corresponding cheat function.
Effect Code Level select swtrek No clipping mode swghost God mode swchan All items swgimme Change screen resolution swres View coordinates swloc Rocket launcher fires rabbits swtrix End game quit Full map swmap Save .map file swsave Restart game swstart Win prize from pachinko machine winpachinko View all secret locations swsecret Enable all codes swgreedWalkthrough : NOT A SECRET, BUT... --------------------
The dojos in levels one and four have training equipment. If you hit them with your fists, you'll regain health up to a maximum of 100. Unless, that is, you already have over 100 health in which case you can increase your health to 200. I suspect that this last feature was not intentional.
LEVEL ONE -- 6 secrets ---------
1. There's a gong in the locked back room of the dojo. Hit it with a ranged weapon and a panel in the corner will open.
2. In the area with the crates and gold key, there's a window above and to the left of the padlocked door. Get to it using the small ledges on the walls. Jump through.
3. In the first room of the train station, face the door to the room with the pond. Move to the right as far as possible and press the wall. A panel above this wall section will open. To get to it, you're going to have to move a garbage can over to it with your uzis.
4. In the waiting room next to the train platform, press the third locker from the left. This opens up a room in the corner next to the entrance to the game room.
5. In the game room, press the ATM. The revolving signboard opposite it will lower.
6. In the waiting room with the soup stand, the right-hand lockers slide up when pressed.
Not secrets, but... - there's some grenade ammo behind the godzilla poster in the game room - the pachinko machines will produce various items as prizes if you play long enough - there's a HEAT card and a riot gun behind posters on the train platform - after entering the train station, turn left. Jump up on the bench and through the window. There's a riot gun on top of a pillar outside.
LEVEL TWO -- 7 secrets ---------
1. To the right of the door to the power plant, there's a small alcove in the wall of crates. Press against the back and it will open.
2. In the area with the crates beyond the power plant, climb the ladder, turn around, and jump onto the nearby crates. Turn right and jump onto the right-hand upright steel beam. Then jump back onto the pile of crates with the ladder.
3. In the back of the office area (beyond the portable toilet), there's a picture. Press it and it will slide up. Press the switch behind it and a panel in the opposite corner opens.
4. Also in the back of the office is an air vent. Open it, climb in and go as far as you can.
5. Just to the left of the gold key door is a panel with a grenade launcher behind it.
6. In the power plant, jump onto the platform to the left of the ramp as you're going down. Then jump to the platform on the far wall and press against the wall.
7. Once you've repaired the forklift, drive it over to the left of the turret. Use it to jump up to where you can see the nuke.
Not a secret, but... - the second metal press (the one that doesn't make the gold key) will produce an endless supply of uzis. Meaning that you get unlimited uzi ammo for the rest of the level.
Unsolved mysteries - The ceiling of the room with the gold key door has a crack in it. If you hit it with a missle or whatever part of the roof disappears. Does anyone know if this serves a purpose?
LEVEL THREE -- 8 secrets -----------
1. The ceiling above the "Master Leep's Throne" sign has a crack in it. Blow it open and jump up into an upper level.
2. In the basement room with the fire pit, there's a picture of Master Leep and his harem. Jump up to it and press against it to make it slide back.
3. In the back courtyard there's a waterfall. Jump above it and dive.
4. While underwater in secret area #3, you'll notice that there's a switch behind the bars. Hit it and jump back out into the courtyard. Go through the bronze key doors, turn right and jump up on the crates in the corner. A panel in the wall above the crates has opened. It closes quickly, so you'll have to hurry.
5. After getting onto the rotating gong platform in the lava pit, jump to the small ledge in the corner. Use a ranged weapon to hit the button high up on the wall opposite it. A panel behind you will then open.
6. To get out of the crushing corridor, you had to blow up the mechanism controlling the bars. Jump into the hole in the wall this created.
7. After solving the sliding-wall puzzle that opens the underwater door, go back into the crushing corridor. A passage to a ladder has opened. Climb up.
8. There are two ways to get to the final secret. When you first emerge onto the mountain path, you will see a rabbit. What's supposed to happen is this: when you move towards it, it will hop down the path a ways and then jump out into open space. Being a clever gamer, you will remember the "follow the rabbit" sign in Master Leep's basement and jump out into space yourself. Unfortunately, since you're attacked by wasps as soon as you emerge onto the path, you will almost certainly blow the rabbit away while trying to get rid of them and will therefore never see this clue. Anyway, there's a concave wall opposite the mountain path just beyond where you come up. Jump as far as you can towards the middle of the wall. You will fall a long way and land unharmed in a lake. After getting the items in the lake you will then emerge into a pastoral valley filled with cute bunnies. You will struggle briefly with the temptation to nuke them all. Then enter the Tomb of the Hong Kong Action Hero, which is the official secret. From there, take the right teleporter to a red-lit area with armor. Blow up the barrels and you're back more or less where you started. The left teleporter in the tomb take you to Master Leep's corpse. This bypasses the mountain path but means that you'll have to face the horde of wasps on very uneven terrain. There's a second way to get to this secret. At the very end of the level you'll step into a corridor with a tilting floor. Step in and then immediately move back. The floor will tilt without you on it. Then go back into the green-lit room, and a passage will have opened up with some goodies and a teleporter to the Tomb of the Hong Kong Action Hero.
Unsolved mysteries - the picture in Master Leep's basement shows four women. Has anyone found the one with red hair? - after finishing most of the level, if you go back through the crushing corridor to where you step off the moving stones, there's a button on the wall that wasn't there before. Does anyone know what it does?
LEVEL FOUR -- 5 secrets ----------
1. There's a shrine at the back of the Dark Woods. To the right of the door is a shuttered window with a crack. Blow it open and go in. There's a nuke as well as a switch that turns off the shrine's fire traps.
2. In the Zen garden in the peasant village, jump up on one of the stones and jump towards the central pillar. There's some armor inside it.
3. After entering Ripper Valley, dive into the water below the waterfall to your left. You'll emerge into a valley with an unusual rabbit. Blow up the barrels beyond the rabbit.
4. After clearing out the cave above the second waterfall, go to the very back. There's a fortune cookie there.
5. In the giant pit with the remote-controlled stone pillars, there's a small cave below in the back wall below the level of the pillars. Use the pillars to get to it. It has a teleporter so you can get out.
Not a secret, but... - In the first cave complex you reach on the flying carpet, blow up the barrels to find the Lara Croft room.
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